Nº 01Event
FrontifyBioshock Team Experience: a high-impact themed team building
Bioshock Team Experience is a themed team building inspired by BioShock, built on leadership, strategy and a dystopian setting. A 6-hour turnkey format for companies of between 35 and 200 people, 100% customised for each brand.
- ClientMC Group original experience
- Formatteam building

The challenge
The format's pitch opens without anaesthetic: “If you're expecting a conventional company event, just close this page”. That line sums up the problem the format solves. Many companies repeat the same kind of activity year after year, and teams turn up feeling they've seen it all before.
In a team building, the challenge is to strengthen relationships between colleagues with an experience that genuinely engages, that isn't perceived as yet another calendar obligation and that has enough production value to be remembered. And if the format is offered as a product to different companies, a classic tension has to be resolved: having a proven structure that's easy to book without each client feeling they're getting something off the shelf. That's why customising it with each brand's identity isn't an extra, but part of the product.
The idea
The concept is an immersive story inspired by BioShock, with a dystopian setting, in which teams progress through leadership and strategy. There are investigation missions, clue analysis, scientific experiments, sensory challenges and an infiltration exercise, and the event turns into a film set.
It's a turnkey experience: it includes venue, transfers, activity, food, staff and AV, and is customised with the client's brand identity. It runs for 6 hours for groups of between 35 and 200 people, with a limited number of places per season. It fits because a dystopian universe brings narrative tension and forces people to collaborate to get through, and because the packaged format makes it easy for HR or an agency to book a high-impact experience without designing it from scratch.
What we did
- Immersive story with a dystopian setting and team challenges
- Investigation missions, clue analysis, scientific experiments and sensory challenges
- Infiltration exercise
- Transformation of the event into a film set
- Turnkey format: venue, transfers, activity, food, staff and AV
- Customisation with each client's brand identity




Key takeaways (expert view)
If you sell an experience, be very clear about who it isn't for, package the operations and keep the customisation where the client can see it.
A message that filters the client
Telling readers to close the page if they're after a conventional event is a brave and useful copy decision: it attracts those who want something different and rules out those who don't fit. For experience suppliers, the lesson is that clear positioning saves sales time. A message that excludes nobody doesn't convince anybody either.
Packaged product, customised experience
Packaging the experience with a clear duration, capacity and inclusions makes it easy to buy, and customising it with the client's brand avoids that off-the-shelf feeling. It's a model any supplier in the sector can apply: standardise the operations and leave the visible layer open. That's how you scale without losing perceived value.
Declared scarcity
Announcing a limited number of places per season, first come first served, adds urgency to the decision and signals that the production has a real cost. Used well, scarcity isn't a trick: it's transparency about capacity. For venues and suppliers with marked seasons, communicating limited availability helps bring bookings forward and plan better.
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Nº 01Event
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